![]() One key moment is when a sniper appears and takes Sergeant Hawkins out, the panic spreads through everyone rapidly and all that can be heard is a shout to you to go and get the medic. It does this by having the game focus on Big Red One and letting you get to know the individuals that you will fight alongside and when one of them dies you'll be shocked. CoD 2 however can be quite sickening at times and brings home the realities of war. Instead it makes war seem like an adrenaline filled ride of glory filled with wise cracking privates, rocket filled bazookas and buxom French wenches waiting to greet their heroes. One major issue with the Medal of Honour series has been that it shows no respect to the veterans of the conflict. I won't spoil it, but when you think it's all over be sure to keep your finger on the trigger. The game really shifts up a gear though (mission wise) after you capture a certain African town. You'll always be moving from one place to another, hearing muffled shouts to shoot this or get that and seeing your buddies perform heroics that you'll be proud of. The missions in themselves play extremely well, never too slow and never too short. You'll find that they are pretty standard stuff (take out sniper, provide cover for medic etc etc) and is a refreshing alternative for the often-outlandish objectives of the Medal of Honour games (take out platoon). The objectives in the standard missions revolve around working with your unit as a team and essentially doing what Sarge Hawkins tells you to do. ![]() Forget the twitchy controls of Finest Hour, these feel responsive and smooth to the point that even a mouse and keyboard gamer wouldn't mind. The meat of the game, and boy does it play good. When attacking (or should that be liberating) said countries you'll do so by three means. As usual in CoD games you generally play an unnamed soldier through your eyes, and this is no different (aside from one or two missions where you play characters linked to your buddies so you can see battles from another perspective). The game follows one infantry division (namely the US Big Red One) as they take on the final 2 years of the war, attacking North Africa, Italy and Mainland Europe. However fair play to Treyarch, they started a fresh with this game (using the PC game as a foundation) and set about making the game gamers wanted from the start. ![]() The problem is that the console CoD game (Finest Hour) was decidedly average in comparison in particular it had too many "drive a tank" sections and not enough gritty FPS moments. For atmosphere, gameplay and fun factor it comes up trumps. The PS2 and Xbox versions were also released in a special Collector's Edition, featuring a bonus behind-the-scenes DVD and four exclusive character skins for multiplayer mode.The Call of Duty series is revered in PC gaming circles as being the best WW2 FPS out there. Unique to this installment is the direct military footage used in certain cutscenes (from the Military Channel, with voiceovers by Mark Hamill) and the voicework of several actors from the Band of Brothers miniseries. Similar to Finest Hour, the PS2 and Xbox versions of the game feature online multiplayer. Roland Roger of the 1st Infantry Division) throughout numerous World War II operations in North Africa and Western Europe. Unlike most other games in the series, Big Red One focuses on only one Allied soldier ( American Sgt. The second console spin-off of the Call of Duty series (after Call of Duty: Finest Hour), Big Red One is the first game in the series developed by Treyarch (during acquisition of Gray Matter, which developed the first game's expansion) and was released in tandem with the second main installment ( Call of Duty 2). It is the last game in the series released on the GameCube. Call of Duty 2: Big Red One is a historical-military first-person shooter developed by Treyarch and published by Activision for the Xbox, PlayStation 2, and GameCube on November 1, 2005.
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